Start your own industrial adventure now!

We love taking our time to handcraft these assets for you. This pack is no exception. Build your own vast Industrial environment with this collection of highly detailed assets. It can be used to create any type of industrial scene, from oil to steel refineries, cement to electrical power plants, or any other type of mega factory. The Industrial Zone pack includes a huge variety of pipes, steel and concrete structures, scaffolds, girder structures, warehouses, and set dressing elements.

BUNDLE COLLECTION

This bundle includes 150+ items: 2 Fully rigged HERO characters (Provided with 21 preset poses and colour variations), 10 highly detailed HERO Building Assemblies, 10 highly detailed HERO Ground Elements, 75+ modular Building Parts with UVs and textures, 33 Set Dressing Assets, 6 modular Cables and Wires, Forklift, Masks for Building Objects, Characters and Forklift, UE native project files. New DemoScene in UE5. All assets are optimized for game engines and all major 3D packages. Formats: Blend 3.0+ only, OBJ, FBX, Unreal Project

LIMITED TIME SALE 30% OFF. Use code: chiba

 

BIGMEDIUMSMALL collaborates with the most talented artists to bring you the most unique and exciting collections. We genuinely believe that to make something special, you've got to love what you do! The artists we collaborate with love their craft just as we do.

The result of this collaboration speaks for itself.

 

This collection was designed with the help of super talented

Michael Yoshimura

Michael is a 3D Artist based in Toronto, Canada. His passion lies in combining the mediums of cinematography, CG, and architecture - communicating spatial design through visual narratives and multi-media. Michael received his M.Arch and B.Arch from the Azrieli School of Architecture in Ottawa, Canada and has also studied in Spain at Universidad Europa de Madrid.

Michael’s WEBSITE >

 

HERO Buildings

Save hundreds of hours of work with these ready to render assets! Each building can be disassembled into smaller parts, practically giving you endless possibilities. All assets are optimized for both offline and real-time engines. Formats: Blend, FBX, OBJ, Unreal Engine

Split Building Assemblies to smaller Parts

Build you own Mega Factory with this Collection of 75+ Kitbash Parts. They are designed and grouped for modular layouts. A variety of shapes will allow you to design anything you want from a small refinery to an epic gigantic Industrial City! The level of detail is suitable for closeups.

These assets were created with great precision and attention to the smallest details.

Inspired by real-world refineries these assets come as highly detailed and realistically 4k textured models. The materials and textures are very realistic and high in resolution with all the rusty and grunge metallic effects.

If you have problems loading and rendering 4k files, please use provided 2K versions or baked versions from FBX.

For a simpler shader setup in C4D, 3DsMax, and Maya we have baked textures and imbedded them to FBX files.

HERO BUILDING - MEGAFACTORY

HERO BUILDING - STEEL REFINERY

HERO BUILDING - GENERATOR B

HERO BUILDING - GENERATOR A

HERO BUILDING - WAREHOUSE

HERO BUILDING - COOLING TOWER

HERO BUILDINGS- Clarifier

HERO BUILDING - GRAIN TERMINAL

HERO BUILDING - Ground assets

Set Dressing Elements

This Set Dressing Collection contains 33 large and medium-size objects to create a realistic Industrial Zone. All models are low poly so it’s great for game engines. The level of detail is suitable for closeups.

Wires and Cables

Photorealistic highly detailed 3D set of electrical Cables and Wires. Assets are perfect for creating a gaming environment or a variety of technological scenes. Have the ability to connect with each other. It is possible to build electrical communications of various configurations.

Assets Library support for Blender 3.1

Blender 3.1 includes a new editor: The Asset Browser. It makes working with reusable assets much easier and more visual. Assets can simply be dragged into the 3D View, and in some instances, into other editors. Objects will snap to the surface under the cursor or to the grid. Materials will be applied to the material slot under the cursor. Make sure you update Blender to the latest supported version.